NextSession
*I created this to quickly generate magic items and treasure: [[Treasure and magic item generator (XLS)|http://www.erikdewey.com/dnd/d20TreasureandMagic.xls]]\n*This is an access database that prints cards summarizing all of the effects of the different stati: [[D20 Status Effect Cards (MDB)|http://www.erikdewey.com/dnd/DnDStatus.mdb]]\n*Heroforge 6.0 (in the links section is a link to the Heroforge homepage): [[Heroforge 6.0 (ZIP)|http://www.erikdewey.com/dnd/Heroforge_v6.0.zip]]\n*Spellforge 4.2.5: [[Spellforge (ZIP)|http://www.erikdewey.com/dnd/SpellForge_4.2.5.zip]]\n*The different actions available in d20 in the form of Magic Cards: [[d20 Action Magic Cards (PDF)|http://www.erikdewey.com/dnd/mtgd20actions.pdf]]\n*The database I created to enter and print the magic item cards: [[Magic Item Cards (MDB)|http://www.erikdewey.com/dnd/magiccards03.mdb]]\n*Magic Compendium random treasure and magic item generator I made: [[Magic Compendium Treasure Generator (XLS)|http://www.erikdewey.com/dnd/magiccompendium.xls]]\n*I created this database to store and print out monster cards that summarize a monsters abilities: [[Monster Card Creator (MDB)|http://www.erikdewey.com/dnd/monstercards03.mdb]]\n*A listing I found of all the creatures summonable by the various summon monster spells. This includes all their stats for easy reference: [[Summon Monster Lists (ZIP)|http://www.erikdewey.com/dnd/SummonMonster.zip]]
[[HeroForge Website|http://www.nzcomputers.net/heroforge/]]\n\n[[The Necessary Evil page|http://www.erikdewey.com/ne.htm]]\n\n[[The Post-Apoc page|http://www.erikdewey.com/pa.htm]]
SessionOne\nSessionTwo\nSessionThree\nSessionFour\nSessionFive\nSessionSix\n\n[[Files]]\n\n[[Links]]
Next session is on Friday May 16th.\n\nSessionOne, SessionTwo, SessionThree, SessionFour, SessionFive, SessionSix are posted.
Ziel announces he must return to his people in their tall tower in the middle of the city, Eros mentions he needs to spread his religion around the city, and the elvish thief disappears for parts unknown for a short time.\n\nThe party receives a mysterious gift from unknown strangers. It is a small wooden chest. A little debate ensues and then they open it. A green fog envelops them and just as they pass out, they see a note that says "Compliments of Killraven."\n\nThey all come to in jail cells, 2 per, stripped of everything except a loincloth. Magica has on heavy metal collar that seems to prevent her from casting spells. The werebear is wearing a spiked collar and shackles made of silver and spiked on the inside. If he were to change shape, he would be killed. He bellows at their troll guard who simply calls out a name. Soon, two bugbears come in and throw a bucket of urine on the man and walk away.\n\nThis repeats a few times until they finally go in and grab the mongrel man, who shares a cell with a drunk. They torture the mongrel man for a while and then drop him off at his cell, promising the werebear is next. Their kidnapper finally makes an appearance, mocks them and then leaves.\n\nSpu works on picking the locks on Magica's collar and eventually succeeds. She convinces the guards to open the cell and soon the spells go flying as Spu sneaks out and grabs the keys. While the fight continues, Spu unlocks everyone's cell and soon they overpower their guards.\n\nThe still mostly naked group begins to explore their surroundings and soon finds the room of their kidnapper. Using scavenged weapons and their own natural abilities, the groups fights the armed swashbuckler and thanks to some timely table tipping by the drunk, manage to defeat him.\n\nContinued exploration reveals their clothes and equipment and also some extra loot. About this time, the remaining bugbear returns, begs for his life, and in some strange twist of fate, is granted it. The group returns to the Wailing Virgin to divy up their loot.
After spending all the money the group found the night before at the clerics to heal the clay golem damage, the party returned to the tavern.\n\nShortly thereafter, a frazzled group of town guards came up and questioned the Crazy 8's (as the group is apparently now known) about the church and the artifacts. Soon the guards asked/commanded that the group follow them and help with a "situation."\n\nUpon arriving back near the church they had been at a couple of nights previously, the groups saw a slaughter. A handful of guards were fighting back a horde of skeletons with an amorphous black blob in the middle. The guard asked the party for help and told them a cleric was there to assist.\n\nThe cleric immediately teleported to the group and announced that he was Eros, God of Luck, Love, and Lust. He then turned towards the undead creatures and uttered a blast of divine energy ("Chaka Khan") and destroyed all of them. The party then moved forward to attack the blob.\n\nAnd attack they did, the wearbear and the monk fought valiantly, Eros called down more divine wrath upon it, Spu hit it with his box cutter, and Hootie McBoob (the sorceress) turned into a fire elemental, proving she was smoking hot.\n\nAs Luscious the amazing werebear tore into the blob, a psuedopod grabbed Eros and sucked him in. It shortly spit him out and he ran away dazed and confused for a short time. Meanwhile an evil face kept saying "MORE" to Luscious as he hurt it.\n\nSoon more undead were spit out, including a death gazing Bodak. Unfortunately for Char, he locked eyes with it and passed from this realm.\n\nThe fight continued with more undead spewing out when Spu decided to check out the church. The huge evil ball was cracked open like an egg.\n\nHootie McBoob switched from a Fire Elemental to a Hydra and Eros came to his senses in time to send a Spectre fleeing into the city. No one is sure what happened to it.\n\nMustafa used his connection with nature to call down a tremendous lightning storm on the battle and proceeded to blast out at undead.\n\nEventually Eros and Mustafa realized that hurting this creature was not doing anything productive, so they changed tactics. Instead of hurting it, the two healed it with all the positive energy they could muster.\n\nSoon the blob was reduced in size and immobile. Clerics from around the city came and performed a ritual with the other evil artifacts. Once a finger was cut off, the blood poured into the chalice, the knucklebone placed on the finger and the stake dipped in blood, the evil blob was returned to its dimension.\n\nThe church also agreed to resurrect poor Char. Yay.\n\nWhat follows is a letter to Char from his brothers:\n\nChar,\n \nGlad to hear you are back among the living and doing well. Sorry to hear of your misfortunes at the hands of that undead fiend. It sounds like a bodak from your description. Do not feel shame brother, for mightier men that you have fallen to the death gaze of that hellish creature. \n \nSo you really faced the Ravenger. That must have been immensely thrilling. I remember from our classes with Master Yohi that the Ravenger is not very tough in the face of positive energy. Your compainions must have considered themselves in fortunes gaze to count you amongst them when you prevented them from attempting mundane attacks. Those futile efforts would have only served to strengthen the demon. It is unfortunate that you did not arrive earlier or that Bodak may have never emerged in the first place.\n \nSpeaking of companions, this Eros sounds like an interesting fellow, though I'm not sure this tankard you mentioned so prodigiously in your last correspondence could be considered proof of divinity. Honestly the other brothers here think you are making fun. First an angel, then a werebear, and now a God? I hope you maintain your disciple and do not betray my faith in your honor.\n \nThat said, I know you must be upset at missing the dramatic conclusion and the closing ritual that ended the beast rampage. As Master Durgarithianlt always said, when faced with any given situation, try to maintain a positive outlook on events and outcomes-- the city did pay for your return from the Great Oneness.\n \n \nWith much Honor, \n \nBrother Ludi\n
The party was hanging out at their favorite hotspot, the Inn of the Wailing Wench. In comes a priest apparently looking for the group. It seems the fame for that thing they did for those people proceeded them.\n\nThe priest asked the party to Castle Shard, an honor indeed, to ask them to perform a task for him and the Lord and Lady of Castle Shard. The party agrees and the next day they head up to the Noble section.\n\nAfter a mild discussion about weapons and proper manners the group is allowed into the Noble section and quickly escorted to Castle Shard. Once inside the castle, the majordomo, Kadmus, walks them to a meeting room. Along the way they meet the lady of the castle, Lady Rill, sitting on a rug that flies by virtue of six small birds. She bids them welcome and then glides on.\n\nOnce in the meeting room, they meet the Lord Zavere. Soon the priest arrives and they get down to business. Apparently a local crime figure has recently had a large set back but is suddenly interested in hiring a group of adventurers for some reason. Zavere is interested in what the criminal wants with adventurers and how he can afford them. Zavere asks the characters to go to the criminal, Linech, and report back to Castle Shard. After a brief discussion, the party agrees.\n\nOff they go to see Linech. Finding him proves easy and they are escorted inside. While waiting in his office, they notice the man-sized solid gold sculpture of a man, something that Linech refers to as a gift.\n\nHe sizes up the party and then tells them what he needs. A boat carrying the remains of his daughter has sunk outside the city and he would like the characters to retreive his daughter's casket. The characters agree and leave. Spu runs up to Castle Shard to report the job and is told to go ahead and do it.\n\nThe next day the party hires a boat and has a discussion about dwarf's not swimming. Eventually they make it to where the wreck is and they jump down. They discover the wreck and are attacked by sharks and sahuagin. Eventually the party defeats the sea creatures but at least one gets away. Inside the wrecked ship they find no coffin, but they do manage to find a trail of debris.\n\nFollowing the trail they discover an underwater cave. They explore it enough to discover a hidden landing area, complete with a boat, some crates, and a broken glass coffin. Closer examination of the coffin reveals that whatever was in it actually broke out. Half of the party engages the criminals on the beach while the others try to deal with the now undead 11-yr old daughter. In the frenzy of battle, two slaves are killed.\n\nEventually the party subdues the undead daughter, slays the criminals and returns to Linech. He is horrified at the fate of his daughter and the characters offer to take her to be cleansed. After many options they drop her off at the Brotherhood of Redemption. While undead have never been turned good, there is always hope.\n\nThe characters return to Castle Shard one last time to tell them what happenend. They collect their payment and return to the Inn of the Wailing Wench.
This exciting session started when a well dressed merchant approached the group with a proposition. Actually it was more of an apology. Seems that the Killraven group got off on the wrong foot with the party.\n\nSee, they thought the party was trying to stop the Killraven group (the whole coppersmith issue) and send a few attempts to kill the party. These failed and they quickly realized that a new approach was needed. So the organization came to the party with open arms and an apology. They offered the party some knowledge of where the next piece of the magic set that Luscius had. I might mention that all this took place while Luscius had him pinned against the table.\n\nNow the Killraven representative mentioned that there would probably be some challenge in retreiving the piece and he did not want the party to think they were being set up. Eventually the party agreed to accept the apology, and the fact that the Killraven group owed the party a favor. They then got ready to venture underneath the city and into the abandoned dwarf city.\n\nDown a long set of spiral stairs they went until finally reaching a locked stone door. The elvish thief made quick work of it and the party went down the hall to another locked door. Inside this was a large circular room. As the party trecked across the room, the door they came in shut and the roof started to descend. It eventually stopped 2 feet fromt he floor. Then four hidden doors opened and four nagas came out. The fight was furious as most of the party was on their backs for the fight. Eventually they prevailed and found the switch to raise the roof.\n\nThe next trouble came when the party came up to an arrow slit and a trough. Looking through the slit, they saw a target. The elf hit the target and a gold coin rolled into the trough. The target fell down and another, a little farther out, was seen. Again the elf dropped the target and two coins came out. This continued until over 1,000 gold coins were in the trough and the arrow slit lowered into the ground, letting the party move forward. Unfortunately, when they scooped the gold up, the floor behind them started to fall away. The group ran as fast as they could, but the dog man stumbled and fell into a flaming pit. The group got him out and moved on.\n\nThe last room held a large scummy pool. As the group maneuvered around the pool, a black dragon surfaced. A battle ensued, including Luscious getting a face full of acid. Eventually the party defeated the fell beast and went up to a door with scupltures of dragons around it. They told a riddle involving different gems that needed to be placed in their empty sockets. The party deduced the correct answer and inside the door was the dragon's treasure horde, including the item they were looking for.\n\nAlso in the horder were two gold coins that stuck to the floor slightly. When Spartha threw one of them, it released an enraged efreeti that the group quickly pummelled. They managed to get Spartha to not release the other efreet.\n\nAfter gathering the rest of the treasure, the group returned to the tavern, awaiting their next adventure.
While hanging out in the Screaming Virgin/ Wailing Wench, our party was approached by a large man named Lucius to join our merry band. We begrudgingly capitulated. \n \nSoon we were beeshed by a priest to have us guard some artifacts in a temple for a night until some paladins arrived to remove the items. In exchange we were to get some free healing coupons.\n \nOnce in the abandoned temple, the relics turned out to be evil artifacts. We were attacked by a Mind Flayer, Clay Golem, a Manticore, and a Demon Knight. \n \nZiel, the angel, got frightened by the Demon Knight and flew into the ceiling repeated like a trapped bird in a glass house. Our sorceress also left skid marks as she fled out of the temple after catching the wrong end of a fireball.\n \nMeanwhile, Char the Dwarf and Lucius, whom now displayed his uniqueness by transforming into a were bear, went toe to toe with the clay golem. Across the room, Alea the rogue and Spu the messenger made short work of the Manticore and mind flayer.\n \nAfter defeating all the badguys, we collected a few magic items, 200 platinum, and a sore ass.\n \nAs it turns out the priest was not who he said he was, the church had nothing to do with hiring us, and we got no coupons. No paladins came. We kept the evil artifacts we could remove from the temple.
The party is approached by a halfling woman while they are carousing at the tavern. She tells them that she is a member of the coppersmith guild and that their main supplier of copper has gone missing and the new one has jacked up their rates considerably. She asks if the party would help them out.\n\nReluctently, the party agrees. They visit the store of the missing copper distributor, posing as buyers, and are surpised to find the supposedly missing man there. The party feels there is something fishy going on and decides that the man at the store is an imposter.\n\nOn their return to the tavern, they are told that someone wanted to talk to them out in the alley. The party heads out there and encounters two men who tell them to forget all about the copper guild and its problems. A disagreement ensues and the two men turn in to werewolves. During the fight, one of the werewolves is severly injured and flees the scene. Zeb the angel follows him. Oh yeah, did I mention that the cleric left the group and an angel took his place.\n\nSo anyway, the group goes up to an abandoned building where the werewolf ran off to and discovers stairs leading down in to a cellar which lead into a dungeon underground. The ground follow the path and encounter a minotaur who tries to convince them to turn around. In the ensuing battle, Whatshisname, the man whose father was a town guard, was pushed into the room behind the minotaur. Imagine his surprise when he comes face to face with a large reptilian creature. Moments later, Whatshisname turns to stone.\n\nFighting continues, with the basilisk eventually getting slain along with the Minotaur. Inside the basilisk room was a cage with the missing copper distributor. He claims he was kidnapped by someone claiming to be with the Killraven crime family. The party let him out of his cage and return topside, noting that the werewolf they had chased had disappeared.\n\nThe party returned to the tavern and soon had the admiration of the copper guild, including an intricately made copper shield with the party's emblem on it.\n\nLater, the party learns that werewolves are used by the Vladaam Family, who are supposedly sponsors of the Balcazar Crime Family, who are currently at war with the Killravens. Why the party is in the middle of this is unknown...
Second Sunday (Friday) D&D Group